Ekzeto Wiki

Levels & Ranks

Levels are earned through XP. Ranks are a composite score derived from multiple gameplay triggers — rewarding balanced play across all activities.

Level-Up Rewards

Each time you level up, you receive:

  • Resource refill — all resources (Energy, Zeal, Joy, Life) are fully restored to their new maximums
  • Resource max increase — maximums grow with level:Energy +2/lvl, Zeal +1/lvl, Joy +2/lvl, Life +10/lvl

If you gain enough XP to cross multiple level thresholds at once, the final resource maxes use your highest new level.

Rank Titles

Your rank is determined by total trigger milestones crossed. Early ranks come quickly, but higher ranks require progressively more triggers — reaching Saint requires all 27.

1Wanderer0 triggers
2Seeker1 triggers
3Disciple2 triggers
4Servant3 triggers
5Shepherd5 triggers
6Deacon7 triggers
7Elder9 triggers
8Scribe11 triggers
9Prophet13 triggers
10Judge15 triggers
11Warrior of Light18 triggers
12High Priest21 triggers
13Apostle23 triggers
14Patriarch25 triggers
15Saint27 triggers

Scripture Points (SP)

Scripture Points are the primary measure for the Rankings leaderboard. They reward faithful engagement with the Word of God, service through quests, and discipleship.

You earn Scripture Points from the following activities:

  • Scripture completed — finishing a scripture meditation or scripture quest (1 SP)
  • Deep study completed — finishing a deep study quiz (5 SP)
  • Quest completed — successfully completing any quest (1 SP)
  • Disciple trained — when a player you invited completes the tutorial (5 SP)

The leaderboard shows both Overall (all-time total) and This Week (resets every Monday UTC) rankings. There is no maximum — keep studying, questing, and discipling!

Rank Trigger Milestones

5 categories with a total of 27 milestones. Each milestone crossed adds +1 to your rank.

CategoryMilestones
Level2611265075100
Scriptures Studied10502005001,000
Enemies Defeated251005001,5005,000
Net Worth (TC)1K10K100K1M10M
Total Stats502501K5K25K

Example Rank Calculations

New player — Level 1, 0 scriptures, 0 enemies, 50 TC, 5 total stats

Triggers hit: 0 — Rank 1: Wanderer

Mid-game — Level 11, 55 scriptures, 110 enemies, 12K TC, 300 total stats

Level: 3 (2, 6, 11) + Scriptures: 2 (10, 50) + Enemies: 2 (25, 100) + Net worth: 2 (1K, 10K) + Stats: 2 (50, 250) = 11 triggers — Rank 8: Scribe (needs 11)

Endgame — Level 100, 1000 scriptures, 5000 enemies, 10M TC, 25K stats

All 27 triggers hit — Rank 15: Saint

XP Curve (Levels 1–100)

Levels use a cubic formula: 3.92 × level³ + 3000. Early levels start at ~3,000 XP, while the cubic curve creates a steep prestige grind toward level 100 (~100M cumulative XP). Rank is separate from level — both progress independently.

LevelXP RequiredCumulative XPReward Mult
13,0033,0031.0×
23,0316,0341.1×
53,49015,8791.4×
106,92041,8531.9×
1516,230101,4412.4×
2034,360232,8632.9×
2564,250489,0403.4×
30108,840937,5893.9×
40253,8802,755,7914.9×
50493,0006,522,4305.9×
60849,72013,307,6636.9×
751,656,75032,065,1708.4×
1003,923,000100,269,76010.9×

XP Reward Multiplier

All XP rewards (quests, scripture, combat, deep study) are multiplied by a level-based factor so higher-level activities keep pace with the steeper curve:

xpMultiplier(level) = 1 + (level - 1) × 0.10

// Examples:
//   Level  1 → ×1.0  (base rewards)
//   Level 10 → ×1.9
//   Level 25 → ×3.4
//   Level 50 → ×5.9
//   Level 75 → ×8.4
//   Level 99 → ×10.8

Rank Formula

rank = highest rank where triggers_hit >= threshold

// Thresholds:  0, 1, 2, 3, 5, 7, 9, 11, 13, 15, 18, 21, 23, 25, 27
// Rank:        1  2  3  4  5  6  7   8   9  10  11  12  13  14  15
//
// triggers_hit = sum of milestones passed across:
//   Level milestones:      2, 6, 11, 26, 50, 75, 100   (7 possible)
//   Scripture milestones:  10, 50, 200, 500, 1000       (5 possible)
//   Enemy milestones:      25, 100, 500, 1500, 5000     (5 possible)
//   Net worth milestones:  1K, 10K, 100K, 1M, 10M      (5 possible)
//   Stat milestones:       50, 250, 1K, 5K, 25K         (5 possible)
//
// Total possible triggers: 27 → Saint requires all 27