Levels & Ranks
Levels are earned through XP. Ranks are a composite score derived from multiple gameplay triggers — rewarding balanced play across all activities.
Level-Up Rewards
Each time you level up, you receive:
- Resource refill — all resources (Energy, Zeal, Joy, Life) are fully restored to their new maximums
- Resource max increase — maximums grow with level:Energy +2/lvl, Zeal +1/lvl, Joy +2/lvl, Life +10/lvl
If you gain enough XP to cross multiple level thresholds at once, the final resource maxes use your highest new level.
Rank Titles
Your rank is determined by total trigger milestones crossed. Early ranks come quickly, but higher ranks require progressively more triggers — reaching Saint requires all 27.
Scripture Points (SP)
Scripture Points are the primary measure for the Rankings leaderboard. They reward faithful engagement with the Word of God, service through quests, and discipleship.
You earn Scripture Points from the following activities:
- Scripture completed — finishing a scripture meditation or scripture quest (1 SP)
- Deep study completed — finishing a deep study quiz (5 SP)
- Quest completed — successfully completing any quest (1 SP)
- Disciple trained — when a player you invited completes the tutorial (5 SP)
The leaderboard shows both Overall (all-time total) and This Week (resets every Monday UTC) rankings. There is no maximum — keep studying, questing, and discipling!
Rank Trigger Milestones
5 categories with a total of 27 milestones. Each milestone crossed adds +1 to your rank.
| Category | Milestones | ||||||
|---|---|---|---|---|---|---|---|
| Level | 2 | 6 | 11 | 26 | 50 | 75 | 100 |
| Scriptures Studied | 10 | 50 | 200 | 500 | 1,000 | ||
| Enemies Defeated | 25 | 100 | 500 | 1,500 | 5,000 | ||
| Net Worth (TC) | 1K | 10K | 100K | 1M | 10M | ||
| Total Stats | 50 | 250 | 1K | 5K | 25K | ||
Example Rank Calculations
New player — Level 1, 0 scriptures, 0 enemies, 50 TC, 5 total stats
Triggers hit: 0 — Rank 1: Wanderer
Mid-game — Level 11, 55 scriptures, 110 enemies, 12K TC, 300 total stats
Level: 3 (2, 6, 11) + Scriptures: 2 (10, 50) + Enemies: 2 (25, 100) + Net worth: 2 (1K, 10K) + Stats: 2 (50, 250) = 11 triggers — Rank 8: Scribe (needs 11)
Endgame — Level 100, 1000 scriptures, 5000 enemies, 10M TC, 25K stats
All 27 triggers hit — Rank 15: Saint
XP Curve (Levels 1–100)
Levels use a cubic formula: 3.92 × level³ + 3000. Early levels start at ~3,000 XP, while the cubic curve creates a steep prestige grind toward level 100 (~100M cumulative XP). Rank is separate from level — both progress independently.
| Level | XP Required | Cumulative XP | Reward Mult |
|---|---|---|---|
| 1 | 3,003 | 3,003 | 1.0× |
| 2 | 3,031 | 6,034 | 1.1× |
| 5 | 3,490 | 15,879 | 1.4× |
| 10 | 6,920 | 41,853 | 1.9× |
| 15 | 16,230 | 101,441 | 2.4× |
| 20 | 34,360 | 232,863 | 2.9× |
| 25 | 64,250 | 489,040 | 3.4× |
| 30 | 108,840 | 937,589 | 3.9× |
| 40 | 253,880 | 2,755,791 | 4.9× |
| 50 | 493,000 | 6,522,430 | 5.9× |
| 60 | 849,720 | 13,307,663 | 6.9× |
| 75 | 1,656,750 | 32,065,170 | 8.4× |
| 100 | 3,923,000 | 100,269,760 | 10.9× |
XP Reward Multiplier
All XP rewards (quests, scripture, combat, deep study) are multiplied by a level-based factor so higher-level activities keep pace with the steeper curve:
xpMultiplier(level) = 1 + (level - 1) × 0.10 // Examples: // Level 1 → ×1.0 (base rewards) // Level 10 → ×1.9 // Level 25 → ×3.4 // Level 50 → ×5.9 // Level 75 → ×8.4 // Level 99 → ×10.8
Rank Formula
rank = highest rank where triggers_hit >= threshold // Thresholds: 0, 1, 2, 3, 5, 7, 9, 11, 13, 15, 18, 21, 23, 25, 27 // Rank: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 // // triggers_hit = sum of milestones passed across: // Level milestones: 2, 6, 11, 26, 50, 75, 100 (7 possible) // Scripture milestones: 10, 50, 200, 500, 1000 (5 possible) // Enemy milestones: 25, 100, 500, 1500, 5000 (5 possible) // Net worth milestones: 1K, 10K, 100K, 1M, 10M (5 possible) // Stat milestones: 50, 250, 1K, 5K, 25K (5 possible) // // Total possible triggers: 27 → Saint requires all 27